TA的每日心情 | 开心 2015-9-17 20:42 |
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签到天数: 1 天 [LV.1]初来乍到
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#include / M y$ T* j5 n' P1 k1 B/ o
#include // DirectDraw所使用的头文件;
5 r& k% [" x; d" T- \. N7 E) y' Y#define MAP_X 64
" a5 p W% A6 C8 @" }5 W6 o# I#define MAP_Y 48
3 ]) h3 h0 e/ Y" C// 变量、声明函数;
5 `2 \5 y* x5 a1 ? O+ u aLPDIRECTDRAW lpDD; // DirectDraw对象;& L0 v, D% S2 h" _8 l& r$ s
LPDIRECTDRAWSURFACE lpDDSPrimary; //主页面,就是你看到的屏幕 ) _/ b! S3 w; L4 l
LPDIRECTDRAWSURFACE lpDDSBack; //后备页面,用于翻转屏幕
. D9 m% O; [4 o9 I- HLPDIRECTDRAWSURFACE lpBK; //地图页面 + S9 H0 e5 P) @7 G+ G
LPDIRECTDRAWSURFACE lpPlayer; //英雄页面
6 D. L( h" T V5 wLPDIRECTDRAWSURFACE lplogo; //logo页面 : J6 g) l5 L1 v3 v/ S0 _
LPDIRECTDRAWSURFACE lphays; //海斯
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% k( |* }! l" Z% bint MAP[MAP_Y][MAP_X]={
! ]* p4 S( x6 {# `{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
, g, [8 X# T; K3 L, n{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},. A0 F* P" c8 u
{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},9 F5 h8 n; O# s9 p2 `
{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},, u5 b1 P/ R9 o! Z
{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},; t/ i& v( t9 ]4 G# g
{1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1},
9 q: J/ ?" J4 Q0 T/ [( W* F4 j) h{1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1},2 M9 Z8 C$ V% d0 N
{1,0,0,1,0,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,0,1},
4 E2 |4 u3 |* p) @( N3 ?5 }; {5 E{1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1},
) r, p% A) |+ H{1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1},
) Y9 l: A+ X6 g: R{1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1},) b% V, W# w1 t
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
' o: Y+ t# S$ N% N" d0 M. n9 l) Z{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},/ q$ S3 W5 E: f2 w. o/ ^& U3 |
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+ x9 N8 G7 z) v, h; \{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},% V4 b n) i) F [! s* h
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},& r: F% x. _' I' x
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
1 ~/ B- f2 Y& u2 }' m{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+ g6 r" t: G8 u: k! C( w1 F$ R# {{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
: k/ p$ Q: _$ H! w6 e( F{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
5 H; j! v9 n" ~$ y# B J{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},& t5 H9 G* G, `3 y/ W: C! ~
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},7 \2 J( t5 L2 O' m, p6 X
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},) {2 ^9 ^3 K* G5 a! m6 m5 g) a* |% U
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
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int SX=0,SY=0; //地图坐标
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int old_SX=0,old_SY=0;; ^: }! q( n6 W8 h4 w- {% M, M
H" \% T2 K& h% g7 F2 d- P; Z: h$ cRECT rect; //blt用的巨型 ; _/ r# |# c& y% ^
int speed=10;7 J2 M+ a8 i m2 ~0 ]3 k5 y4 ?
, U( i3 Q3 u6 v. Ftypedef struct{" I, S/ c: @/ x. z+ |
int x,y; //当前坐标
' j0 d) h- ?" G# T8 d) E/ X( [int old_x,old_y; //旧的坐标
0 }6 w \* _0 L Z8 r, `8 sint Way; //方向/ k6 W# N0 I* ~. {1 f! A0 l7 d! v
int Stats; //状态; p: s" e# s7 G. r$ i
}Role;% S3 w# B* [0 f
& M8 T" K+ {* w. A* mRole Hero={1,7 f9 U* b0 T4 u3 @( U. j
1,/ u1 x# z( O; n. Q a$ |* s! {
0,
" e( z7 V5 x$ V 0,
& y5 ^) |/ B% V g5 W7 ~& m4 e5 h9 ` 0};
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/ R K7 i& @/ B/ d$ C, Z) F# @( u) \//函数声明列表7 s4 M8 i0 Z1 u
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RECT GetRect(int x1,int y1,int x2,int y2);
9 K' ~& \$ E1 J u( t0 [" ovoid MainLoop();
7 N6 `. I& N$ F5 dvoid Gamehead(); 2 @0 [3 v6 W% a, k6 M
void BackGround();
g; A& K7 h% `9 g4 HLPDIRECTDRAWSURFACE bitmap_surface(char* file_name);4 L/ n! t& b7 }8 H8 |
DWORD DDColorMatch(IDirectDrawSurface *pdds, COLORREF rgb);# M5 o0 a$ k8 m# w' S' c
HRESULT DDSetColorKey(IDirectDrawSurface *pdds, COLORREF rgb);; a+ T- l" z0 M) ?
LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);4 w. c0 E$ _9 W3 X; l- W4 L9 Z% N
void Delay(long time); //时间函数 * t, ?: B# j$ g, q1 `7 r
BOOL InitWindow(HINSTANCE hInstance, int nCmdShow); // 创建主工作窗口;; b% c% l& M0 x$ |
BOOL InitDDraw(void); // 初始化DirectDraw并且打印字' M, m0 g2 S2 u
#define SafeRelease(x) if (x) { x->Release(); x=NULL; }
5 C6 q2 b1 |0 j. y' Ivoid Cleanup(void); // 卸载DirectDraw函数;
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, _$ Y3 ?! `/ G! @9 sBOOL InitWindow(HINSTANCE hInstance, int nCmdShow); H& s1 |' H: Z# j+ E8 p
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HWND hwnd; // 窗口句柄;2 d- Y/ t* i; K; I) N4 P) v7 ^& L
WNDCLASS wcex; // 窗口类结构;
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6 k0 \1 ]$ K6 V# m( z3 U2 N0 I // 设置窗口类结构;
6 K6 m6 b$ g% y0 v9 q1 A4 }; c" h2 W wcex.style=0; // 风格;
2 v& e2 J" `) x7 K2 l0 ` wcex.lpfnWndProc=WinProc; // 窗口处理程序;
0 U! S" k5 n0 D; w u- k* G6 k4 h- t wcex.cbClsExtra=0; // 扩充风格;( f# C: z" W+ ~. Z- r
wcex.cbWndExtra=0; // 扩充程序;
- |) n5 N; c" e. R& X4 G wcex.hInstance=hInstance; // 应用程序hInstance句柄;5 Q% q8 h+ d L" V$ Q/ g% ~+ d
wcex.hIcon=LoadIcon(hInstance,IDI_APPLICATION); // 读入默认的图标;
7 K1 S# N1 v9 e wcex.hCursor=LoadCursor(NULL,IDC_ARROW); // 读入默认鼠标形状;
t& D- C# m- _: m wcex.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);//窗口背景;7 y5 x6 a" {$ r+ D
wcex.lpszMenuName=NULL; // 窗口目录;1 Z# @+ A8 j9 U0 H& h/ Z9 O# }
wcex.lpszClassName= "DirectX--Hello"; // 窗口的类名
2 i2 h' g7 Q- k: P& r // 注册窗口类;! J" _3 E6 o/ l4 j
RegisterClass(&wcex);- [: P2 Z& f4 K5 B! H& E' U
// 创建主窗口;
$ i( t6 q2 S$ o* ?2 A hwnd=CreateWindowEx(WS_EX_TOPMOST,"DirectX--Hello","",WS_POPUP|WS_VISIBLE,+ z$ K, X: d* x
0,0,GetSystemMetrics(SM_CXSCREEN),1 _. ?0 H# b. M" I1 g8 `+ W
GetSystemMetrics(SM_CYSCREEN),NULL,NULL,hInstance,NULL);/ [; j; Z1 F5 h$ J
if(!hwnd) return FALSE;
/ ^6 V+ B1 F1 ^ c ShowWindow(hwnd,nCmdShow); // 显示窗口;
% Q8 O: {# Z; R. f8 L- m- J! l UpdateWindow(hwnd); // 更新窗口;
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SetTimer(hwnd,1,30,NULL);: Q% A/ ]' A6 V# g. q$ ~4 B3 ]
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return TRUE;
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LRESULT CALLBACK WinProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
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" l9 R) b0 e$ Q6 p/ ~! O switch(message)5 B' n4 ]4 m: p8 d" f. `
{
1 x( A0 t# \# K case WM_TIMER: E( m* ?4 ~3 N P" C- W
lpDDSPrimary->Flip( NULL, 0 );
0 y! E1 M+ z* a/ \ Y break;
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case WM_KEYDOWN: // 如果击键;
9 K# Z7 _+ B, B# M- L; o switch(wParam)
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case VK_UP:
: z% f* W! ?. B3 U7 l5 O Hero.Way=3;: g7 V, e& Z. R! \( f, @
if (SY<=0 && Hero.y<=240) //往上走
! W9 w# J3 J% t$ D' ] {
* y- b# E* B! i6 n4 X SY=old_SY;( f# x* M' Y, x1 C2 L6 e
Hero.y-=speed;
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else if(SY>=MAP_Y-48 && Hero.y>=240)/ w) L" }* r* A* N' A2 K
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SY=old_SY;( {* S4 w. W3 X) G& L
Hero.y-=speed;
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else SY--;
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break;+ G8 a" F4 X) K; ~, v
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case VK_DOWN:
) H9 z1 S: J+ s5 i8 l8 w Hero.Way=0;
! F3 k' |' L+ m if (SY>MAP_Y-48 && Hero.y>=240) //往下走
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SY=old_SY;
8 x! e) o: M) O* U7 y Hero.y+=speed;
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2 P6 Z! N1 q) v* J4 @/ }) ] else if (SY<=0 && Hero.y<=240)6 V* _1 S: P4 P6 q1 p) A, G
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SY=old_SY;8 ^8 K! r1 F) t0 P
Hero.y+=speed;
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! T# G2 ~# r' y) T# t, v else SY++;
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2 Z7 I# E c2 U a& c9 W break;
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7 S( r" S! Q8 V+ v# E case VK_LEFT:% ?- c! a6 b, V, S. P& A
Hero.Way=1;
; u4 }7 C8 v* g- r if (SX<=0 && Hero.x<=320) //往左边走* D) H$ s% w) K2 l! O
{
; U9 m7 z/ G6 z) r. w SX=old_SX;
* f1 ]' n7 a( ~' c2 }5 o Hero.x-=speed;5 H+ R- L9 ^) K1 G+ p" I1 j/ W+ X
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else if (SX>=MAP_X-32 && Hero.x>=320)# _+ p' s$ m- K/ g# D2 t; e
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SX=old_SX;
% |/ Q" j. T- D Hero.x-=speed; $ E, E y, L% W: y( Y9 r/ v1 r2 |; S
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else SX--;% e1 b4 V! E; F$ ^8 A0 r
5 g1 j1 v( x0 E9 i& T2 k1 Y break;
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case VK_RIGHT:0 F" \. X3 B s# M( ~# z: r M9 @
Hero.Way=2;
9 c- M) v$ }7 [ if (SX>=MAP_X-32 && Hero.x>=320) //往右边走' z$ A) Q& }- }. T
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SX=old_SX;% ?' p* d3 p0 y* d9 _* B) y
Hero.x+=speed;
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else if (SX<=0 && Hero.x<=320)* j# t: ?: B2 {
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SX=old_SX;% P+ A7 I: }& J- R3 t! ]( I4 n
Hero.x+=speed; $ _4 m0 |8 }% k0 H B: v3 k9 |
}
& }" W4 R# j* J# U else SX++;5 q. ?. _7 w; A$ |, P+ M+ ?4 }+ e
: S6 H, V, F# i- `# \! j! C; F! N i8 I break;
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Hero.Stats++;
1 D3 l0 Z% L t5 x if( Hero.Stats>=3 ) Hero.Stats=0;
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$ ^5 \2 G- x3 m% e6 q9 ~; J break;
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case WM_DESTROY: // 退出消息循环;
/ A; F7 H$ L: k. s- o Cleanup();
. c* g' Y2 ^. l, E, a PostQuitMessage(0);
1 }2 m% A. s* K5 ]$ { break;8 v d' I6 Y- a7 ?( `2 q, ?
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// 调用缺省消息处理过程;6 Q7 Q% l2 R; a9 k- |3 k# j) W$ W, y5 U
return DefWindowProc(hWnd,message,wParam,lParam);
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// 本程序的最核心内容,即DirectDraw的基本功能与用法;+ H6 z& k8 V: C) P+ }5 h
BOOL InitDDraw(void)
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DDSURFACEDESC ddsd; , c5 N: r# C% ^2 K
HDC hdc; ; }" R9 e7 Y7 j! j! U$ v6 w
DDSCAPS ddscaps;
( I& e: d; ]) p W+ Y; r // 创建DirectDraw对象;/ R& J/ H4 f" `- n& R) B* U
if (DirectDrawCreate(NULL,&lpDD,NULL)!=DD_OK) return FALSE;
% e. L7 `% t# Q+ ` // 设置为全屏模式;
' |4 a' t9 r4 Y; n* ? if (lpDD->SetCooperativeLevel(GetActiveWindow(),
# V. p6 E5 ^2 s! s7 T5 c/ F% p DDSCL_EXCLUSIVE|DDSCL_FULLSCREEN)!=DD_OK)
0 V1 o& o& O8 c6 F& G return FALSE;
# ]& J( Z3 r# x9 a. `* L6 M+ I // 设置显示模式;5 N+ @+ F% ^9 m8 j# t3 e% {4 p4 e
if (lpDD->SetDisplayMode(640,480,16)!=DD_OK) return FALSE;
# Z: G) i; C; I) a5 a6 d' Q/ _ ~7 ~4 c // 设置主页面信息;9 R( o; F) |8 e' z& i% S, r; v6 f
ddsd.dwSize=sizeof(ddsd);4 H2 Q7 h- @7 R3 Q2 b* d) Z4 k5 X$ n
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
" P, T, [, E4 j/ F% |$ y: E ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
7 J- }8 G+ { n; X6 O C/ S DDSCAPS_FLIP |
, M* P" h, p; G6 A! n7 w DDSCAPS_COMPLEX;* K' w1 @& d$ U$ ]3 u
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ddsd.dwBackBufferCount = 1; % Q% ?& i1 i6 r7 `0 P5 J# R
% a1 ~5 h3 `0 E( q) h1 v% A // 创建一个表面,类似开辟一块屏幕大小的显示内存;
5 `. b) S8 L* ] P' z5 X0 {! q if (lpDD->CreateSurface(&ddsd,&lpDDSPrimary,NULL)!=DD_OK)
: s" y. B: F/ | MessageBox(NULL,"SDSDSDSD","sdsdsdsdsd",0);4 G$ V: z: f' U. S( \) C% T
* V/ d: @# ]' J' C- L ddscaps.dwCaps = DDSCAPS_BACKBUFFER;5 m" [0 ^+ T& M3 \
if ( lpDDSPrimary->GetAttachedSurface(&ddscaps, &lpDDSBack)!=DD_OK)$ ~) w, x8 Y) p0 W
MessageBox(NULL,"SDSDSDSD","sdsdsdsdsd",0);2 T8 \( _4 N: |: p
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lpBK = bitmap_surface("map1.bmp");6 W, h% B8 K. }1 H4 n' q
lplogo = bitmap_surface("logo.bmp");
2 i9 T0 g. e# E& h& \& r( E9 P, J lphays = bitmap_surface("hays.bmp");0 w4 C1 h. H7 S5 H
lpPlayer = bitmap_surface("PLAYER.bmp");5 u. c: M& k6 A
DDSetColorKey(lpPlayer,RGB(255,238,187));
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return TRUE;# ~: U+ l- k* r, |
}
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; B( V) _; {# M- Evoid Cleanup(void)
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SafeRelease(lpBK);
1 X% N9 `9 d* ~7 E# a% u9 l SafeRelease(lpPlayer); - f0 E. ^9 @( M5 n6 Z- J
SafeRelease(lpPlayer); " }7 l0 L3 a8 J9 ]% q# l
SafeRelease(lpDDSBack);
( s K* D$ z' G/ e& }6 ~ SafeRelease(lpDD);5 d" l" s# R9 P, L8 j' W
SafeRelease(lplogo);
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; B. Z; @2 p# P0 U4 d/ p// Windows的主工作函数,类似Dos下Turbo C编程的main();; \0 R* u. _* x
int PASCAL WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,
! X c8 L$ Q8 A1 J* U. s LPSTR lpCmdLine,int nCmdShow)- w y5 ?. p p \0 i
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MSG msg;" [0 Z. C) b' b* _/ c8 {# J& H
- H8 N: d: C8 @9 @* p% O/ l // 初始化主窗口;5 P1 B1 G4 X! l, z9 }) _9 j: `; A( k
if (!InitWindow(hInstance,nCmdShow)) return FALSE;# V: i3 A6 A, M* l; R
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// 初始化DirectDraw环境,并实现DirectDraw功能;1 C4 `& H2 B5 K2 N
if (!InitDDraw())! Z* @, d9 {+ v& s
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MessageBox(GetActiveWindow(),"初始化DirectDraw时出错!",
7 l' A0 Q& h+ _: \, a) R1 W/ ~2 Q "Error",MB_OK);
, f! u, A; p7 Y9 I( w- G* C void Cleanup();* r' ^! S$ ^: b" O
DestroyWindow(GetActiveWindow());
# S# v" t! H7 C6 w2 u: E$ ` return FALSE;( j+ Z B8 S7 ~% o# o
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Gamehead();
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// 进入消息循环;6 z s- ~" y1 e8 }/ \; \9 W
while(1)3 ]9 }$ G) b$ b4 s5 X
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if(PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
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if(!GetMessage(&msg, NULL, 0, 0 )) return msg.wParam;& z0 _1 m5 I# j' D- X
TranslateMessage(&msg); 0 {: t- H0 b5 a
DispatchMessage(&msg);6 f# Q% E6 Z q
}
7 [' [5 Z/ y6 ^* |- \$ ? else
" e% b5 f+ S' @. g- g MainLoop();* g5 U0 r& c% s& T% i, h% k
}
3 V9 F8 t0 H/ s/ [# u return msg.wParam;
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//游戏需要用到的函数 % d" [- M1 S* X2 X! R
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! k4 t8 T! N7 c: F- }0 kvoid Gamehead()
4 g4 q% h, a1 U" x# D9 Z# O{
# P# J( B, y+ a1 {, z) N1 T RECT rect1={0,0,178,145};4 p5 S& z) ^/ S/ |
int x=80,y=100;/ o8 u; o. ]8 P
int i;- Z, `" h* s" `- Z2 O- z
% o1 |9 ?0 Q( ^! _ lpDDSPrimary->BltFast( 130+80, 202+120, lphays , &rect1, DDBLTFAST_NOCOLORKEY);. g3 O" u! I5 O U" I
7 e% l ^3 w2 G for (i=0;i<6;i++)! o: Y) `$ h1 w
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rect1=GetRect(i*65,0,i*65+65,202);( }1 E2 \( D" q
lpDDSPrimary->BltFast( x+=65, y, lplogo , &rect1, DDBLTFAST_NOCOLORKEY);6 `4 s4 F! j& w4 Q
Delay(500);
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Delay(3000);" _% t( i- a; T
}
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6 ~- f( X1 u# U* U ivoid BackGround() //画地图
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int i,j;
1 t9 i1 _, E" o$ M: } for (i=SY;i5 _. i$ F7 c! b for (j=SX;j; b3 X& C$ D* m/ k* O if (MAP[j]==1)6 s- y1 V) Q- Y$ K, y# f
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rect=GetRect(0,0,32,32);: S* Q! q- B6 E/ T( r3 z
lpDDSBack->BltFast( (j-SX)*32, (i-SY)*32, lpBK , &rect, DDBLTFAST_NOCOLORKEY);6 k, M$ K) v9 u ^
}
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rect=GetRect(0,32,32,64);1 s) `4 H- i; G7 j% \; R ^
lpDDSBack->BltFast( (j-SX)*32, (i-SY)*32, lpBK , &rect, DDBLTFAST_NOCOLORKEY);
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RECT GetRect(int x1,int y1,int x2,int y2) //获取对象巨型 ) O0 h. o" J$ i' X" s; K* ~
{
& J& P. ]- H; m9 B RECT TempRect={x1,y1,x2,y2};
* W- _+ s. K8 w, c return TempRect;
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- s4 v o( \! cvoid MainLoop() //游戏循环
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BackGround();
* l9 D: n5 u9 k. m RECT rect2={Hero.Stats*32, Hero.Way*48, Hero.Stats*32+32, Hero.Way*48+48};4 g! m" L7 A, h* y( Q
lpDDSBack->BltFast( Hero.x, Hero.y, lpPlayer , &rect2, DDBLTFAST_SRCCOLORKEY);
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& l( Z8 Y4 E+ z' H. I# T* ~ if( Hero.x<0 ) Hero.x=0;
) q7 |) H. k- m) y' v4 I if( Hero.x>640-32 ) Hero.x=640-32;& F; U' x; H. h1 l
if( Hero.y<0 ) Hero.y=0;1 Q) e( L f' Z; s0 w* \
if( Hero.y>480-48 ) Hero.y=480-48;
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Hero.old_x=Hero.x;
( {) j9 b3 T3 T* I; m% o Hero.old_y=Hero.y;" l3 d3 o4 _' J
old_SX = SX; old_SY = SY;" g! ]! ^5 b5 p
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void Delay(long time) //时间函数 2 v/ K/ _& s: I% n; v; {7 q7 f
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static long old_clock, new_clock; //延时变量! z/ v4 V( G S
new_clock=old_clock=GetTickCount();
& P* r$ q: {+ ]) _3 Q4 { while( new_clock < old_clock + time )* z4 S* o; D2 Y; }% Q. Z
{% q% k) W8 b" Z0 c1 S
new_clock=GetTickCount();
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& x$ _8 v. b- I& o3 k2 F* ~( M0 I}
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//下面是dx相关的函数" G( i8 M y+ v6 I
LPDIRECTDRAWSURFACE bitmap_surface(char* file_name) //位图载入 & R. A! Z0 ^7 N5 `, m* f! j
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HDC hdc;
/ F1 J: r t3 j3 c HBITMAP bit;
/ S& G2 n2 d3 v$ S LPDIRECTDRAWSURFACE surf;9 e4 h8 ^7 a* P: z5 I
% ?- Y/ b7 F2 W5 O; m. \/ q: A5 @$ O" D" B+ y8 [& M7 o
J& b3 s- N& x" @/ ]* @1 I; a bit=(HBITMAP) LoadImage(NULL,file_name,IMAGE_BITMAP,0,0,
( d \" q! T9 X5 J LR_DEFAULTSIZE|LR_LOADFROMFILE);, o6 g; Q" i6 O @
if (!bit) ) x3 m% m2 | |; h7 A$ k h
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return NULL;
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4 L$ Q3 D1 j, _: N8 Q BITMAP bitmap;
0 {. u i4 N( p GetObject( bit, sizeof(BITMAP), &bitmap );/ z5 q7 c) M+ X0 k1 F; J, P& Q6 R
int surf_width=bitmap.bmWidth;0 S! c; R& Y2 J6 e1 p4 \' Y
int surf_height=bitmap.bmHeight;( G9 [1 o0 }8 g. \
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/ P# o/ z( c: b e$ o HRESULT ddrval;5 B! e' ?, j3 I3 u5 _
DDSURFACEDESC ddsd;7 H3 f% [- m" E
ZeroMemory(&ddsd,sizeof(ddsd));
, B: G. F( C8 T7 l3 O ddsd.dwSize = sizeof(ddsd);+ l7 Q9 {7 h d3 P
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ;
. l0 g0 ]& A, Z5 G- u ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY;
( F0 ^/ G$ _" J; u* a5 R8 x ddsd.dwWidth = surf_width;: f$ z2 g# W2 q' E( d r; J
ddsd.dwHeight = surf_height;
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5 n( O, \. _; s0 v+ b5 q3 j ddrval=lpDD->CreateSurface(&ddsd,&surf,NULL);
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if (ddrval!=DD_OK) {
+ k6 ~/ |% k/ ?1 o$ h% B/ }; J0 s! u ]5 S$ Z( U, x2 {
4 e6 u' p- }5 M# N- k( t/ ?+ D% { h DeleteObject(bit);
4 s8 M% G" d# s3 b" u: V* k% j return NULL;
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. \5 ]$ \$ q \& S2 t- R. ~ } else {
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- h1 }# C5 O) D" H+ _/ n( I surf->GetDC(&hdc);
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! I# x; J8 q9 u6 A HDC bit_dc=CreateCompatibleDC(hdc);
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. Y' ^3 L2 [5 k SelectObject(bit_dc,bit);; C" |- {* i s8 d
BitBlt(hdc,0,0,surf_width,surf_height,bit_dc,0,0,SRCCOPY);
2 [$ l' _6 w" I+ n
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- x0 U) R: h/ i surf->ReleaseDC(hdc);
2 w2 Y1 I+ G3 ~ DeleteDC(bit_dc);' m4 m- D9 m0 B
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DeleteObject(bit);
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return surf;
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. m# U/ d; q) j6 t: A; X7 ^DWORD DDColorMatch(IDirectDrawSurface *pdds, COLORREF rgb) //颜色匹配
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COLORREF rgbT;
6 U% u# S2 ^6 E+ M, d6 U& G HDC hdc;
5 O% ^% g% {: I- r( z' c( J% G: ^$ n DWORD dw = CLR_INVALID;% u% S8 k) B: D2 z5 w# F9 g s8 \- o- u
DDSURFACEDESC ddsd;
# H( ?" G7 J$ {+ V2 H) L" f HRESULT hres;
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//
/ h4 m3 U/ f" v, }! R' e8 z2 z% q! W // use GDI SetPixel to color match for us( h+ Q, ]! I6 e
//
5 k5 U$ m/ {/ H# A) Z4 V1 h if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)1 p! K9 Z6 V: _8 Y4 l/ `) C
{
8 \0 j( w1 H% W( x/ @; t rgbT = GetPixel(hdc, 0, 0); // save current pixel value
7 Q8 o' S4 C+ ^2 S7 ~9 z6 c SetPixel(hdc, 0, 0, rgb); // set our value6 E" A6 N6 R! e
pdds->ReleaseDC(hdc);
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//! M; W: v! P% v5 x* ^
// now lock the surface so we can read back the converted color# O3 l7 O" |0 T7 N+ n* g/ g1 R
//4 S1 Z. H! j, o5 u+ b' I5 G7 V
ddsd.dwSize = sizeof(ddsd);
6 b: G3 a3 @ P% \9 l while ((hres = pdds->Lock(NULL, &ddsd, 0, NULL)) == DDERR_WASSTILLDRAWING)
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if (hres == DD_OK): H+ e* N* N0 Y8 k* ~
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dw = *(DWORD *)ddsd.lpSurface; // get DWORD
; d& m Q: E* \9 w2 l* z( f dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount)-1; // mask it to bpp# T M# Q. J1 Y9 d7 J
pdds->Unlock(NULL);
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8 \. f3 N2 n0 B4 r# l2 E4 W! r
6 K2 w8 V- K# a; j //
( p) f8 x7 }# K7 o% g8 b( X // now put the color that was there back.& ^, W) _6 b/ N0 F* O/ m& W& [: a
//
4 [( |5 _ w( s: [ if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)* i( a8 p& L& j! ~& H
{
1 n+ {5 w" V) s; J- H$ a SetPixel(hdc, 0, 0, rgbT);* F: O3 `) b9 h; L8 r$ |7 s e& X6 Q7 @, m
pdds->ReleaseDC(hdc);% j$ B; g: C' b8 r: s* Q
}: S7 t9 U. `/ F3 j
4 f" Z2 ?! A7 Z3 j0 B- Y# ?0 ]& S return dw;+ e" f4 p& ~4 m4 h/ \1 r4 h
}
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/*
$ B% D: W- o3 d+ X2 C( Q * DDSetColorKey; a( W- z" p: E5 i: [$ B4 z
*
0 t% d. p$ p+ w * set a color key for a surface, given a RGB.
" W9 _5 _0 U1 \3 N1 j9 l( T * if you pass CLR_INVALID as the color key, the pixel S' J/ ]% ^2 @5 x
* in the upper-left corner will be used.; M3 }+ a2 S1 t- ~5 n% D
*/
# f2 C! f5 B) pHRESULT DDSetColorKey(IDirectDrawSurface *pdds, COLORREF rgb) //关键色设置 ; N0 l" c/ _9 ?0 F4 ~) @
{
& j6 R: v* [) O: @9 ?0 H DDCOLORKEY ddck;
5 s8 b! S5 r) o/ ?4 Q
+ b) C5 T+ l" J3 ^ ddck.dwColorSpaceLowValue = DDColorMatch(pdds, rgb);
1 B y( T$ ?; Y; m* {7 J ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
5 _6 M$ R/ d; f: s( T8 b return pdds->SetColorKey(DDCKEY_SRCBLT, &ddck);. K0 I- `1 `4 T6 V
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我花了一小时写的!!!!!!!!!!!!!!!!!!!!!!1 T5 O* n5 k* H; v) G$ \
游戏下载地址 hays2002.51.net/game1.rar( L' J7 {+ h$ u7 B! L
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